Creating Peeled Wallpaper With Custom-Made Houdini System

Creating Peeled Wallpaper With Custom-Made Houdini System


Tatiana Baeva

With more than 6 years of professional experience as 3D Artist in the industry, specializing in prop and environment asset creation, Tatiana Baeva focuses on crafting intricate gameplay assets and modular kits for game levels. Recently, she shared a detailed guide to creating peeled wallpaper using the Houdini system she developed for one of her interior environments.

Take a look at more examples made with this system below:

Tatiana Baeva

Tatiana Baeva

To begin the process, Tatiana divided the wallpaper damage she aimed to create into three categories: large fallen pieces, peeled seams, and small torn-off fragments. She started by uploading the room’s layout geometry and worked through each segment, from selecting the width to preparing the mask for simulation. After merging all the segments, she applied various materials and finalized the interior.

Tatiana Baeva

Tatiana Baeva

Tatiana Baeva

Tatiana Baeva

Visit the project’s page for details, and follow Tatiana’s ArtStation for more great environment art. She also plans to release this HDA for public access, so stay tuned and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.





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