Crysis & Hunt Developer Crytek Lays Off 15% of Its Workforce

Crysis & Hunt Developer Crytek Lays Off 15% of Its Workforce


Crytek

The gaming world has been suffering from massive layoffs since the end of Covid, when people went back to work and couldn’t spend as much time on games as before. Today, one more studio fires a sizeable chunk of its workers.

Crytek, the developer of Crysis, Hunt: Showdown 1896, the first Far Cry, and CryEngine, announced that it was laying off about 15% of its workforce, due to “complex, unfavorable market dynamics.”

“Like so many of our peers, we aren’t immune to the complex, unfavorable market dynamics that have hit our industry these past several years. It pains us greatly to share today that we must lay off an estimated 15% of our around 400 employees. The layoffs affect development teams and shared services. This has not been an easy decision to make, as we deeply appreciate the hard work of our talented teams,” the company said.

Crytek canceled the development of Crysis last year, focusing on Hunt: Showdown 1896, but “while Hunt: Showdown 1896 is still growing, Crytek cannot continue as before and remain financially sustainable.”

The studio had allegedly tried to reduce costs and cut operating expenses, but it eventually decided that “layoffs are inevitable to move forward.” The affected workers will receive severance packages and career assistance services.

“We firmly believe in the future of Crytek. With Hunt: Showdown 1896, we have a very strong gaming service and remain fully committed to its operation. We will continue to expand and evolve Hunt: Showdown 1896 with great content and drive our strategy for our engine CRYENGINE.”

Just yesterday, we reported a wave of layoffs at Unity, and now, another game engine maker has been struck. Hopefully, this is not a trend in this niche, and we won’t see a similar message on Godot’s and Unreal Engine’s socials.

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