Kacper Szwajka, known for his invaluable guides on procedural object placement in Unity, is currently working on Highland Keep, a survival-strategy game that blends third-person combat with classic RTS castle-building, which he once described as The Forest meets Stronghold Crusader.
In January, the developer returned from a brief hiatus, revealing the game’s menu and offering a behind-the-scenes look at how it was made. Now, he has demonstrated the tool he created for building terrain. Here, rock meshes are drawn top-down into a custom render texture, then blurred and combined with the existing terrain height. Additionally, several color layers are applied, influenced by factors such as proximity to rocks and other environmental elements.
In Highland Keep, you take on the role of a clan leader with a task to build and defend your keep, with one ultimate goal: survive for as long as possible. The third-person perspective offers a more personal connection to your character and the world around you.
Experience intense battles with a mix of melee and ranged weapons while mastering skills and tactics. Surviving in Highland Keep isn’t just about combat: you’ll also face the challenges of harsh weather, limited resources, and dangerous wildlife.
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