If you missed it, Ucupaint by ucupumar was initially released in 2022 and has made significant progress since then, with regular updates, and best of all, it’s free. Ucupaint allows artists to manage texture layers for both Eevee and Cycles, offering a variety of user-friendly features that are seamlessly integrated into the usual shader nodes workflow.
Francesco Piacenti, also known as FR3NKD, has showcased Ucupaint’s capabilities by masking out a PBR material from another PBR material, which looks really mesmerizing:
If you’d like to see more of what Ucupaint can offer, passivestar shared a lot of incredible Ucupaint experiments in the past, including this tip for creating game-ready edge wear on any geometry in Blender, and more:
Recently, we featured FR3NKD’s SubD and Boolean workflow, which gained significant attention online. The artist has created a tutorial on this technique, which you can check out below:
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