Elevate Your UE5 Game’s Interactivity With Real-Time Slicing & Dismemberment

Elevate Your UE5 Game’s Interactivity With Real-Time Slicing & Dismemberment


If you’re developing a project focused on gore, foliage cutting, sci-fi disintegration, or stylized severing, particularly with low-poly or low-to-mid-poly contiguous meshes, Wormbrain Games’ Procedural Skeletal Meshes: Real-time Slicing & Dismemberment offers efficient and flexible real-time editing that could be perfect for your needs.

This Unreal Engine 5 plug-in allows you to make clean, precise cuts on character meshes or other skeletal assets during runtime. Body parts detach seamlessly without the need for precomputed limbs or rigid constraints.

Wormbrain Games

Wormbrain Games

It moves away from traditional bake-in methods and generates fresh geometry, allowing your characters to stay fully skeletal and animated, even after being sliced. You also won’t need external 3D software or offline pre-processing: all slicing and boolean operations are handled directly in-engine, giving you full control over when and how you slice your characters.

Simply drop the plug-in into your project, and you can start making cuts right away, with no complex setup required. It extends the Skeletal Mesh Component, so you can implement dismemberment systems anywhere you’d use a Skeletal Mesh.

Grab Procedural Skeletal Meshes: Real-time Slicing & Dismemberment by clicking this link and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.





Source link