Exploring the depths of the new Sky & Atmosphere system | Unreal Engine



This hands-on presentation by Epic’s Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully dynamic sky within seconds. From there, the session showcases how to create alien, dusty, or wet atmospheres, after which viewers will be taken all the way up into space to witness how atmosphere rendering is altered depending on altitude. Finally, explore the powerful Material Editor integration and how it can be used to create different kinds of sky styles, and get a brief look at the engine’s upcoming volumetric cloud features.

UE Docs: https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/SkyAtmosphere/index.html

Learn more at http://www.unrealengine.com

**TIMESTAMPS**
00:00 Introduction
01:46 Basics
03:21 Settings
05:05 Space View
08:18 Important Space Cvars
09:19 Material Integration
15:14 Tips and Tricks
21:48 Reference to settings used
22:13 Volumetric Clouds
23:59 Recap and what is next

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