Exploring the Gameplay Ability System (GAS) with an Action RPG | Unreal Fest 2022

Exploring the Gameplay Ability System (GAS) with an Action RPG | Unreal Fest 2022



Character abilities are essential to RPG mechanics. In this talk, join Sam Pike, Senior Programmer at Silent Games, to find out how the studio used Unreal Engine’s Gameplay Ability System (GAS), together with Data Tables, Enhanced Input Systems, and more, to enhance gameplay for an upcoming third-person action RPG. The presentation includes invaluable tips, tricks, and “gotchas” for you to learn from.

We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022

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