In this session by Epic Games’ Technical Account Manager Patrick Wambold, viewers find out how to control various aspects of Unreal Engine with a focus on control protocols used in live event production.
Features covered will include MIDI, basic Editor Utility Widgets with UMG, and working in Sequencer with timecode.
Great for: graphic artists and content creators who work with motion graphics for television production, broadcast, and live events.
Learn more at http://www.unrealengine.com/automotive
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