Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.
DISCUSSION THREAD
https://forums.unrealengine.com/unreal-engine/events/1742628
TRANSCRIPT
https://epicgames.box.com/s/7ac3pfbymgahk3xjbuk7yw3so6c0lf0z
NEWS
Take 50% off hundreds of Marketplace products during the April Flash Sale
https://www.unrealengine.com/blog/take-50-off-hundreds-of-marketplace-products-during-the-april-flash-sale
Join the Unreal Fast Track student challenge and learn Unreal Engine online this spring
https://www.unrealengine.com/blog/join-the-unreal-fast-track-student-challenge-and-learn-unreal-engine-online-this-spring
Bulkhead Interactive showcases how to port a PC/console game to Nintendo Switch
https://www.unrealengine.com/tech-blog/bulkhead-interactive-showcases-how-to-port-a-pc-console-game-to-nintendo-switch
Unreal Engine 4.25 Preview 7
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1728453
Getting to know the developers behind Backbone, Dead Static Drive, and A Juggler’s Tale
https://www.unrealengine.com/blog/getting-to-know-the-developers-behind-backbone-dead-static-drive-and-a-juggler-s-tale
COMMUNITY SPOTLIGHTS
The Last “Goodbye”
https://www.artstation.com/artwork/oO3Jxk
SpaceMouse Plugin
https://github.com/microdee/UE4-SpaceMouse
Alchemy Story
https://store.steampowered.com/app/1040630/Alchemy_Story/
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