Faster iteration by developers on content arguably leads to higher-quality products. In this presentation, Mark Lintott, Director of Foundation Engineering at Epic Games, discusses upcoming features for modern world development teams—including the Unreal Cloud Derived Data Cache, Virtual Assets, Derived Data Build, and Horde Compute—and reveals how they have already impacted developer iteration for Epic Games on “The Matrix Awakens” and “Fortnite”.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022
source