Learn How to Create Collision Deformer with Maya’s Bifrost Plug-In

Learn How to Create Collision Deformer with Maya’s Bifrost Plug-In


Want to master 3D physics with the Bifrost plug-in for Maya? You can with Hiroyuki Akasaki’s new tutorial.

Akasaki is a renowned Bifrost artist who has demonstrated fantastic experiments with the software. Now, in the third part of the Bifrost tutorial, you can learn how to create a collision deformer for the most satisfying results.

If you like the video above, the technical details are in this blog post, full of nodes, screenshots, and hand-drawn images to help you grasp the concept better.

Hiroyuki Akasaki

Akasaki’s other showcases include a natural skirt bone configuration, awesome soft body meshes, rig building, and more. Find these and more on X/Twitter.

Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.





Source link