Lushfoil Photography Sim | Game Profile | Unreal Engine



Watch this video for a look at how solo developer Matt Newell used UE5 to create a photography-themed game based around the capture of stunning photos in beautifully crafted environments.

You’ll find out how he dove into the engine while taking full advantage of Epic ecosystem offerings including Megascans, before deploying various UE features such as Distance Fields, Contact Shadows, and Virtual Textures to produce a free-form experience that encourages and rewards curiosity rather than being beholden to a rigid set of traditional game rules.

Interested in making games with Unreal Engine? Take a look here: https://www.unrealengine.com/en-US/uses/indie-games

#LushfoilPhotographySim, #PhotographyGame, #UnrealEngine, #UE5, #DistanceFields, #ContactShadows, #VirtualTextures, #Megascans

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