Paragon Feature Examples: AnimDynamics | Feature Highlight | Unreal Engine

Paragon Feature Examples: AnimDynamics | Feature Highlight | Unreal Engine



Announce Post: https://forums.unrealengine.com/showthread.php?97824

Charles Anderson and Benn Gallagher joined us to explain the new AnimDynamics features being used to create Paragon’s characters. By breaking down an example Paragon character, they showed off how they are using a simple physics solver to add dynamic elements to characters without the cost of using the full physics engine.

[00:00:00] Intro
[00:00:36] News
[00:02:25] Community Spotlight
[00:07:25] Feature
[00:39:20] Q&A
[00:54:30] Outro

NEWS

4.11 Preview 3: https://www.unrealengine.com/blog/411p3-released-early-adopters
VRLA: https://www.unrealengine.com/blog/unreal-engine-at-vrla-winter-expo

COMMUNITY SPOTLIGHT

Experimental Stereo Camera: https://forums.unrealengine.com/showthread.php?72823
C++ Camera Controller Turrets: https://wiki.unrealengine.com/index.php?title=C%2B%2B_Camera_Controlled_Turrets
Procedural Trees: https://forums.unrealengine.com/showthread.php?97929-Procedural-Trees
The Caretaker: http://www.franbo.uk/vr-releases/the-caretaker-a-vr-experience-inspired-by-the-shining/

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