Announce Post: https://forums.unrealengine.com/showthread.php?97824
Charles Anderson and Benn Gallagher joined us to explain the new AnimDynamics features being used to create Paragon’s characters. By breaking down an example Paragon character, they showed off how they are using a simple physics solver to add dynamic elements to characters without the cost of using the full physics engine.
[00:00:00] Intro
[00:00:36] News
[00:02:25] Community Spotlight
[00:07:25] Feature
[00:39:20] Q&A
[00:54:30] Outro
NEWS
4.11 Preview 3: https://www.unrealengine.com/blog/411p3-released-early-adopters
VRLA: https://www.unrealengine.com/blog/unreal-engine-at-vrla-winter-expo
COMMUNITY SPOTLIGHT
Experimental Stereo Camera: https://forums.unrealengine.com/showthread.php?72823
C++ Camera Controller Turrets: https://wiki.unrealengine.com/index.php?title=C%2B%2B_Camera_Controlled_Turrets
Procedural Trees: https://forums.unrealengine.com/showthread.php?97929-Procedural-Trees
The Caretaker: http://www.franbo.uk/vr-releases/the-caretaker-a-vr-experience-inspired-by-the-shining/
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