Announce Post: https://forums.unrealengine.com/showthread.php?96257
To ring in the new year, Ryan Brucks came on the stream to explore more of the art of Paragon. He joined us to show off how the foliage was built for Paragon’s environment, as well as how he uses Parallax Occlusion Mapping with materials. Come for the demonstration, stay for the magic.
[00:00] Intro
[00:15] News
[05:44] Community Spotlight
[11:10] Feature Presentation – POM
[57:05] Feature Presentation – Foliage
[1:58:05] Q&A
[2:18:40] Outro
News
January Game Jam: https://forums.unrealengine.com/showthread.php?96362
Haxe Plugin: https://github.com/proletariatgames/unreal.hx
Fig Talks: http://bostonfig.com/fig-talks/
Boston Usergroup Meetup: http://www.meetup.com/Boston-Unreal-Engine-Meetup/events/227168926/
UDK Forums Closing: https://forums.unrealengine.com/forumdisplay.php?78-Legacy-Tools-(Unreal-Engine-3-UDK)
2015 Recap: https://www.youtube.com/watch?v=XqLwQZu9auo
Community Spotlight
YetiCon Tournament: https://forums.unrealengine.com/showthread.php?96324-YetiCon-eSports-Tournament
Communications Station: https://forums.unrealengine.com/showthread.php?95881-Communications-Station
Speech Recognition Plugin: https://wiki.unrealengine.com/Speech_Recognition_Plugin
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