Announce Post: https://forums.unrealengine.com/showthread.php?121376
The “Physical Animation Component” is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third person template character with the Physical Animation Component to help get your started with your own physics-affected characters. Come watch fluidly moving skeletal meshes that bump into stuff and then make your own to throw around!
[00:52:54] Q&A
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