Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games’ Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system – now available in Unreal Engine 4.25 – while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine.
Learn more at http://www.unrealengine.com and http://www.quixel.com
UE Docs: https://docs.unrealengine.com/en-US/Engine/Actors/FogEffects/SkyAtmosphere/index.html
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