As the artist shared, thanks to LiquiGen’s speed, this real-time water simulation ran smoothly on an NVIDIA GeForce RTX 3090, allowing the entire project to be completed in just one afternoon. The alembic import was really stable for the animated mesh. For the foam, Jeremy converted it into volume points with Geometry Nodes in Blender, which took 30 seconds more per frame to render but delivered impressive results.
“Excited to see what is next for this amazing tool”, commented the artist.
JangaFX’s Jason Key was the one who shared this work originally posted on the dedicated Discord server. You can join the server to learn more about LiquiGen and other JangaFX’s tools and see other artists’ works by clicking this link. Have a look at a couple of more LiquiGen experiments showcased by Jason Key himself, along with this forest waterfall scene by Ryan Duff that we recently shared:
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