In the second video in the six-part Slay Workflow series, we develop the project’s look with textures and materials in Unreal Engine. We establish Texel density, explore using Quixel Mixer for creation of source texture materials, and then introduce vertex painting, layered materials, decals, and set dressing.
To follow along, download the Slay project from the Unreal Engine Marketplace.
https://www.unrealengine.com/marketplace/en-US/learn/slay-animation-sample
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