Have a look at this cool robotic hand that indie developer tinybugbot presented to X/Twitter users. Its mechanical surface texture was achieved with Houdini’s COPs – Copernicus, 2D and 3D GPU image processing framework.
tinybugbot
“COP nodes provide real-time image manipulation within a 3D space. Each wire consists of either a layer (which is a single image) or geometry (which is any Houdini geometry). The nodes can export as images or volumes,” as SideFX defines it.
tinybugbot
tinybugbot also provided a mini-breakdown of the texture. To create something similar, you need to use the texture with different UV scales for the same two models and adjust the displacement map heights to overlap them.
You think this is great? Then check out the developer’s other works on X/Twitter and try out their Beetle Hunter shooter, where you fight giant creatures.
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