Stereoscopic Previz in Blender Game Engine – Laurent Boiron #BCo14 #b3d http://www.blender.org/conference/2014/schedule http://www.blender.org/conference. source Tags: 3-d, 3d, 3D Modeling (Film Job), 3ds, Animated, animation, b3d, BCon14, blender, Blender (software), Game, Game Blender (Video Game Engine), Game Engine (Software Genre), Gamer (Profession), Games, Gaming, PC Game (Industry), Previsualization, Shooter Game (Media Genre), Video Game (Industry) Cook with me Share this content Opens in a new window X Opens in a new window Facebook Opens in a new window WhatsApp Read more articles Previous PostBlender Conference 2010 – Saturday – 6 Next PostSprite Fright: production notes You Might Also Like The Roast of Nature Clicker | Scripting for Artists [14] November 19, 2024 Blender Online Infrastructure Overview November 7, 2024 Rigging With Geometry Nodes on “Wing It!” October 23, 2024