Stereoscopic Previz in Blender Game Engine – Laurent Boiron #BCo14 #b3d http://www.blender.org/conference/2014/schedule http://www.blender.org/conference. source Tags: 3-d, 3d, 3D Modeling (Film Job), 3ds, Animated, animation, b3d, BCon14, blender, Blender (software), Game, Game Blender (Video Game Engine), Game Engine (Software Genre), Gamer (Profession), Games, Gaming, PC Game (Industry), Previsualization, Shooter Game (Media Genre), Video Game (Industry) Cook with me Share this content Opens in a new window X Opens in a new window Facebook Opens in a new window WhatsApp Read more articles Previous PostBlender Conference 2010 – Saturday – 6 Next PostSprite Fright: production notes You Might Also Like How to Actually Finish an Epic Shortfilm in Blender (By Yourself) November 9, 2024 Blender Studio Production Session October 28, 2024 Track Match Blend An update to VFX with Blender – Sebastian Koenig September 17, 2024