Stray Gods was born out of deep knowledge of how role-playing games work, and a desire to build a dream studio that could create an interactive, narrative-focused musical.
The musical bit – an addition to the idea dropped in to make the project more challenging and noteworthy – came from David Gaider, the studio’s co-founder, creative director, and former BioWare senior writer and designer. He had been mulling the idea over ever since pitching it as a musical DLC for Dragon Age.
The idea didn’t make the cut back then, but it enthused the new team in Summerfall’s formative moments.
The result is Stray Gods, an Unreal Engine-developed game where player choice will have as much impact on the story you tell and the person you become as it does the music you hear.
https://epic.gm/developer-interviews-stray-gods
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