Valve Animator Talks about Hitting Poses in Animation
Jamaal Bradley has been Valve's animator for 8 years and had worked at DreamWorks Animation before that, so he definitely knows what he's talking about, and he's not afraid to…
Jamaal Bradley has been Valve's animator for 8 years and had worked at DreamWorks Animation before that, so he definitely knows what he's talking about, and he's not afraid to…
Understanding body mechanics is crucial for creating believable animations, whether it's a human, animal, or even a stylized character, to get an accurate portrayal of how the body responds to…
RockstarThe whole gaming world is eagerly waiting for GTA 6, expecting a very high level of quality from Rockstar. However, not everyone believes the game will run at 60 FPS…
Ever wanted to learn how to animate your art? Now is your chance: Kenji Yokoyama, a veteran animator who has worked on One Piece, Slam Dunk, Dragon Quest: The Adventure…
In case you missed itMore from the artistTutorial: Rough Hand-Drawn Look For Spine AnimationCheck out Jorge Bompart's advanced nose rig design in his WIP Jinx from Arcane. The talented senior…
Game Animator Martin Chang, known for his impressive Maya-made animations we've featured several times, has recently announced that he is joining the Byte Breakers team as the animation director, bringing…