Test, Build, Release: Streamlining Add-On Development with Automation
In this presentation, our primary emphasis will be on enhancing quality assurance and optimizing the automation of the Blender ... source
In this presentation, our primary emphasis will be on enhancing quality assurance and optimizing the automation of the Blender ... source
When talking about photorealism, it's easy to get fixated on textures and surface imperfections of the objects in our scene. This talk ... source
Creating realistic 3D environments for animation, movies and games is a highly sought-after skill. In this talk, Gleb will share the ... source
Learn how to set up the Blender Studio Pipeline! This presentation will cover from automatically creating new shots in task ... source
Final words and thanks! by Francesco Siddi and Ton Roosendaal. https://conference.blender.org/2023/ -- Learn more about ... source
Architecture at its best creates places that works well for to users inside of buildings and for the people outside. The design ... source
As an industry animator who has worked on multiple shows such as The Mandalorian, Ashoka, LEGO, and more, I've adapted ... source