Next Generation Fluid Simulations with Mantaflow
by Sebastián Barschkis at Blender Conference 2017 Learn more at https://www.blender.org/conference Watch it all: ... source
by Sebastián Barschkis at Blender Conference 2017 Learn more at https://www.blender.org/conference Watch it all: ... source
If you want to hone your 3D skills, Blender52's weekly challenges are what you might want to try. With the recent topic being robots, an artist known as Emely M.,…
Not exactly new, gradient texturing is an optimization technique suitable for stylized, cartoony, or low-poly art, especially mobile games. It's not the most cost-effective choice for realism or semi-realism styles,…
Artist Owen Kellen showcased a smooth 3D animation depicting Godzilla and King Kong right before a fight. Created in Blender, it lacks textures but not drama; perhaps it will make…
Have a look at this natural-looking sun modeled and rendered in Blender 4.3 and Eevee Next by Joey Harrell, using animated procedural material for the flares.The artist has previously showcased…
David Lettier, whose incredible stylized works you've likely seen multiple times before on 80 Level, has gifted us with a new NPR masterpiece that could captivate you for hours.Reminiscent of…
3D Artist tinynocky, whose amazing take on Isha from Arcane we've previously highlighted, has now released an extended tutorial on his custom Arcane hair shader, offering a thorough, in-depth explanation…