Learn How To Make A Procedural Iris With Substance 3D Designer
If you've ever wanted to learn how to create an eye that changes color and stroma patterns, the latest Substance 3D tutorial is for you. In this video, Martin Schmitter…
If you've ever wanted to learn how to create an eye that changes color and stroma patterns, the latest Substance 3D tutorial is for you. In this video, Martin Schmitter…
Despite the unfortunate events of Ubisoft's XDefiant, we still have the opportunity to look behind the scenes and appreciate the art created by everyone involved. As Lead Character Artist Joel…
Ehsan KianiThis beautiful, nature-inspired material is based on the smooth, weathered stones you'd find along riverbeds. As Ehsan Kiani explained, the aim was to capture the organic beauty of water-worn…
Jesus MachinaIf you're a Level Designer, Narrative Designer, or just curious about the logic behind level design, check out Jesus Machina's series of posts that offer miscellaneous insights, sketches, and…
Andrey FrolovTexture Artist Andrey Frolov, with whom we had the opportunity to speak earlier this year about the workflow behind a vibrant cloth material created in Substance 3D Designer, has…
Kai MergenerAlthough Kizzle Splatter Node itself is fairly simple, relying on basic function nodes, it served as an excellent starting point for Substance 3D Designer tooling for Kai "Kizzle" Mergener,…
Cem TezcanOne of last year's Substance 3D Designer Insanity Awards winners, Cem Tezcan, has probably proven the title with this piece, a procedural game console design that contains no 3D…