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Read more about the article Connecting Maya to Unreal with Live Link | GDC 2018 | Unreal Engine
Unreal Engine

Connecting Maya to Unreal with Live Link | GDC 2018 | Unreal Engine

In this session by Epic's Wes Bunn, you will learn how to speed up your animation workflow and spend more time iterating with Unreal Engine 4's new Live Link feature.…

46 Comments
March 27, 2018
Read more about the article Fortnite’s Real-Time Lighting Techniques and Tools | GDC 2018 | Unreal Engine
Unreal Engine

Fortnite’s Real-Time Lighting Techniques and Tools | GDC 2018 | Unreal Engine

In this session presented by Epic's Zak Parrish, you will learn about some of the dynamic lighting features we use in Fortnite with Unreal Engine 4. We'll take a look…

33 Comments
March 27, 2018
Read more about the article Unreal Studio: Accelerate Design Workflows | Unreal Engine
Unreal Engine

Unreal Studio: Accelerate Design Workflows | Unreal Engine

Unreal Studio is here! Accelerate your workflows for architecture, engineering, and product design in Unreal Engine! Our transformational new suite of tools and services makes life easier for designers seeking…

22 Comments
March 26, 2018
Read more about the article Programmable VFX with Unreal Engine's Niagara | GDC 2018 | Unreal Engine
Unreal Engine

Programmable VFX with Unreal Engine's Niagara | GDC 2018 | Unreal Engine

Join us for a first look at Epic Games' new Unreal Engine VFX editor, Niagara. This new suite of tools is built from the ground up to provide unprecedented power…

43 Comments
March 23, 2018
Read more about the article Creating Believable Characters in Unreal Engine | GDC 2018 | Unreal Engine
Unreal Engine

Creating Believable Characters in Unreal Engine | GDC 2018 | Unreal Engine

Learn the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic and detailed digital characters running in real time in Unreal…

24 Comments
March 23, 2018
Read more about the article Optimizing UE4 for Fortnite: Battle Royale – Part 1 | GDC 2018 | Unreal Engine
Unreal Engine

Optimizing UE4 for Fortnite: Battle Royale – Part 1 | GDC 2018 | Unreal Engine

Fortnite has served as a development sandbox for UE4, and in this presentation from GDC 2018 we explore the effort involved with taking FNBR from 30fps to 60fps on consoles.…

43 Comments
March 23, 2018
Read more about the article Optimizing UE4 for Fortnite: Battle Royale – Part 2 | GDC 2018 | Unreal Engine
Unreal Engine

Optimizing UE4 for Fortnite: Battle Royale – Part 2 | GDC 2018 | Unreal Engine

Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bringing the full experience of…

27 Comments
March 23, 2018
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