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Read more about the article Building a Jump Pad | Live Training | Unreal Engine
Unreal Engine

Building a Jump Pad | Live Training | Unreal Engine

Learn how to create a jump pad/trampoline using triggers and the LaunchCharacter function. (00:05) - Intro (00:39) - Customizing the Actor (02:23) - Testing source

31 Comments
March 2, 2015
Read more about the article Using Timers to Update Your Game | Live Training | Unreal Engine
Unreal Engine

Using Timers to Update Your Game | Live Training | Unreal Engine

Timers are versatile nodes in the Blueprint toolbox. Here we show you a quick example of how to put them to work. (00:05) - Intro (00:53) - Random Color Setup…

14 Comments
March 2, 2015
Read more about the article Using BP Components for Game Behaviour | Live Training | Unreal Engine
Unreal Engine

Using BP Components for Game Behaviour | Live Training | Unreal Engine

This intermediate level video introduces a way to break the functionality of your games up into a series of modular Blueprintable Components. With this technique, you can quickly construct in-game…

25 Comments
March 2, 2015
Read more about the article UE4 is Free: A Message from Tim Sweeney | News | Unreal Engine
Unreal Engine

UE4 is Free: A Message from Tim Sweeney | News | Unreal Engine

Epic Games Founder and CEO Tim Sweeney talks about why Unreal Engine 4 is now free. Free for games, free for VR, free for architecture, free for film, free for…

26 Comments
March 2, 2015
Read more about the article C++ Extending the Editor | Live Training | Unreal Engine
Unreal Engine

C++ Extending the Editor | Live Training | Unreal Engine

Engine Programmer Michael Noland walks us through a project designed to show how to add custom functionality to the editor. source

47 Comments
January 23, 2015
Read more about the article Blueprint Generating Procedural Rooms | Live Training | Unreal Engine
Unreal Engine

Blueprint Generating Procedural Rooms | Live Training | Unreal Engine

Technical Writer Ian Shadden takes us through a project designed as a foundation for square tile, turn-based strategy games in Blueprints. We'll randomly generate a map, "dig" rooms and corridors…

0 Comments
January 8, 2015
Read more about the article Using Splines & Spline Components | Live Training | Unreal Engine
Unreal Engine

Using Splines & Spline Components | Live Training | Unreal Engine

In this Livestream Tutorial we'll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs,…

35 Comments
December 10, 2014
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