Unreal Underdog | Unreal E3 Awards 2019 | Unreal Engine
This award is given to the team that pushes the limits to achieve an amazing showing for their game or experience at E3. Focusing not only on the product, but…
This award is given to the team that pushes the limits to achieve an amazing showing for their game or experience at E3. Focusing not only on the product, but…
Sports stadiums are huge and complex. But in just a few hours, global architecture firm HKS can deliver detailed, ray-traced interactive presentations—, complete with tens of thousands of fans—, using…
Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…
The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering. In this talk from Unreal…
A small team with huge asset demands require a smooth, streamlined import and conditioning pipeline. In this presentation from Unreal Fest Europe 2019, Principal Technical Artist Marcus White discusses how…
This Unreal Fest Europe 2019 presentation by AMD's Eric Larsen covers the integration of an FEM-based physics system into an Unreal Engine plugin. It introduces the FEM physics method, then…
This engineer-oriented talk about assets loading management for good performance and smooth transitions by Epic Games' Support Engineer Axel Riffard goes over different methods to craft beautiful and highly optimized…