How To Create & Export Fluid UVs In Houdini
In this video, Dami shares his personal technique for creating and exporting fluid UVs for texturing in Houdini or for use in other programs, along with a variation of the…
In this video, Dami shares his personal technique for creating and exporting fluid UVs for texturing in Houdini or for use in other programs, along with a variation of the…
This real-time fluid simulation on a sphere powered by WebGPU builds on matsuoka_601's previous MLS-MPM-based ocean simulation, sharing many of its key features, including Moving Least Squares Material Point Method…
Senior Material Artist Kai Mergener, the creator behind various tools like this custom node designed for essential splatter operations, is currently exploring procedural rain effects in Substance 3D Designer and…
Using the Moving Least Squares Material Point Method (MLS-MPM), which allowed for real-time simulation with around 100,000 particles on integrated graphics and up to 300,000 particles on mid-range GPUs, matsuoka_601…
by Sebastián Barschkis at Blender Conference 2017 Learn more at https://www.blender.org/conference Watch it all: ... source
Katsuaki Sato, also known as katsuaki1986, who specializes in space digital twins, has continued his experiments after the recently unveiled replica of the International Space Station, which is now available…
Add-on Developer and creator of Fluid Flux, a 2D shallow water simulation system for Unreal Engine 5, Krystian Komisarek has recently shared a new demo teasing the possible addition of…