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Read more about the article Integrating an FEM Physics System into Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Integrating an FEM Physics System into Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

This Unreal Fest Europe 2019 presentation by AMD's Eric Larsen covers the integration of an FEM-based physics system into an Unreal Engine plugin. It introduces the FEM physics method, then…

30 Comments
May 20, 2019
Read more about the article Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Async Loading Screens and Transition Levels | Unreal Fest Europe 2019 | Unreal Engine

This engineer-oriented talk about assets loading management for good performance and smooth transitions by Epic Games' Support Engineer Axel Riffard goes over different methods to craft beautiful and highly optimized…

33 Comments
May 20, 2019
Read more about the article 100 UE4 Tips and Tricks  | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

100 UE4 Tips and Tricks | Unreal Fest Europe 2019 | Unreal Engine

In this fun, light-hearted session, the Unreal Engine European evangelism team explores dozens of interesting, useful and sometimes strange UE4 editor and content creation tips designed to speed up production…

35 Comments
May 20, 2019
Read more about the article Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine

This talk by Epic Games' Senior Technical Animator Jeremiah Grant covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions…

14 Comments
May 20, 2019
Read more about the article Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine

The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering. In this talk from Unreal…

3 Comments
May 20, 2019
Read more about the article Blueprints In-depth – Part 2 | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Blueprints In-depth – Part 2 | Unreal Fest Europe 2019 | Unreal Engine

In part 2 of Blueprints in-depth, Epic Games' Senior Engine Evangelist Sjoerd de Jong goes over crucial, but rarely covered topics, with a goal to level up a range of…

22 Comments
May 20, 2019
Read more about the article Using the Gameplay Ability System | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Using the Gameplay Ability System | Unreal Fest Europe 2019 | Unreal Engine

In this Unreal Fest Europe 2019 presentation, Matt Edmonds of Splash Damage Games takes a qualitative look at the Gameplay Abilities System (GAS) to help decide if it’s right for…

24 Comments
May 20, 2019
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