Responses to the Antoinette Project | Project Highlight | Unreal Engine
When the Antoinette Project took to the road, the world got a chance to see firsthand how a game engine can bring an unprecedented level of realism, immersion, and portability…
When the Antoinette Project took to the road, the world got a chance to see firsthand how a game engine can bring an unprecedented level of realism, immersion, and portability…
Ever wanted to ship a AAA UE title on Android or iOS? Then this talk is for you. Learn how the Epic Mobile Team debugs each platform using the AGDE…
Worldbuilding is an elaborate pursuit, full of many considerations. In this talk, we'll show you how to get there faster. First, by exploring how to create artist-friendly tools/workflows with Houdini,…
Get an overview of Epic Online Services and how you can use it to add cross-platform authentication, voice chat, matchmaking, and more to your game for free. Topics include: key…
Learn the fundamentals of the remote preset and how to leverage the power of the Remote Control API to drive your applications. We’re excited to bring you sessions from Unreal…
Dataprep isn’t a static tool, it can be easily extended to support bespoke experiences for architectural projects. Learn how Collida customized it for a recent configurator, using filters, automation, and…
After many hours of development and judging, it’s time to find out which teams are taking home top honors for the record-breaking 2022 Epic MegaJam. https://www.unrealengine.com/blog/presenting-the-winners-of-the-2022-epic-megajam Presenting the 2022 Epic…