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Read more about the article Using Unreal Engine for Linear Animation | Unreal Fest Online 2020
Unreal Engine

Using Unreal Engine for Linear Animation | Unreal Fest Online 2020

The animation pipeline in Unreal Engine is opening new doors to virtual production, performance capture, animation, and immersive XR experiences. This session by Epic Games' Technical Artist Tony Bowren explores…

35 Comments
August 6, 2020
Read more about the article UE to Rigify – Quickstart | Unreal Engine
Unreal Engine

UE to Rigify – Quickstart | Unreal Engine

UE to Rigify is a Blender addon that uses constraints defined by visual nodes to drive any rig and its animation with the Rigify modular rigging system. In this video,…

25 Comments
August 5, 2020
Read more about the article Send to Unreal – NLA Strips | Unreal Engine
Unreal Engine

Send to Unreal – NLA Strips | Unreal Engine

Send to Unreal uses NLA strips to associate particular actions with particular objects. Understanding this relationship is essential to exporting your actions correctly. This video gives you more information about…

12 Comments
August 5, 2020
Read more about the article Using Unreal Engine for Design Reviews Part 1: Variant Manager | Unreal Fest Online 2020
Unreal Engine

Using Unreal Engine for Design Reviews Part 1: Variant Manager | Unreal Fest Online 2020

A typical automotive design review is all about gathering data from multiple departments and presenting them together in an enticing way in a short amount of time. This talk by…

6 Comments
August 5, 2020
Read more about the article Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template | UFO 2020
Unreal Engine

Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template | UFO 2020

A typical automotive design review is all about gathering data from multiple departments and presenting them together in an enticing way in a short amount of time. This talk by…

8 Comments
August 5, 2020
Read more about the article How Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science
Unreal Engine

How Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science

European Spallation Source (ESS) is the world's most advanced and first sustainable research facility for neutron science located in the southern part of Sweden. It is set to be up…

2 Comments
August 4, 2020
Read more about the article Speeding up Game Logic in Unreal Engine | Unreal Fest Online 2020
Unreal Engine

Speeding up Game Logic in Unreal Engine | Unreal Fest Online 2020

In large-scale multiplayer titles where there are a considerable number of actors and components that need to be updated, game logic can quickly become the bottleneck. This is especially true…

12 Comments
August 3, 2020
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