Welcome to Marwen | Project Spotlight | Unreal Engine
Kevin Baillie, VFX supervisor on the film “Welcome to Marwen,” talks about how his team transferred the life and soul of actors’ performances to digital dolls with a unique virtual…
Kevin Baillie, VFX supervisor on the film “Welcome to Marwen,” talks about how his team transferred the life and soul of actors’ performances to digital dolls with a unique virtual…
We visit the team at Ghost Ship Games to learn how they leveraged Unreal Engine and Early Access to build a strong community and successful IP with Deep Rock Galactic.…
This week we'll be joined by Ryan Gerleve and Dave Ratti to discuss general server optimization in UE4, as well as techniques and solutions to improve your Actors' performance in…
This practical discussion led by Senior Dev Rel Tech Artist Zak Parrish presents an overview of common issues that arise during a studio’s first six months on a UE4 project,…
Build: Munich '18, held on November 28 in the dual rock-concert arenas Kesselhaus and Kohlebunker, brought together more than 350 forward thinkers from the automotive industry including representatives from every…
In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap…
Porsche, NVIDIA and Epic Games revealed “The Speed of Light,” created with Unreal Engine 4 using real-time ray tracing and NVIDIA RTX technology, at SIGGRAPH 2018. In this video, you’ll…