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Read more about the article Learn About Post-Process Effects in Unreal Engine | Webinar
Unreal Engine

Learn About Post-Process Effects in Unreal Engine | Webinar

In this webinar, Technical Artist Matthew Doyle goes through the different post-process effects that can dramatically enhance the visual quality of a scene in Unreal Engine. Learn how to work…

27 Comments
December 2, 2019
Read more about the article The Visual Technology of Gears 5 | Unreal Dev Days 2019 | Unreal Engine
Unreal Engine

The Visual Technology of Gears 5 | Unreal Dev Days 2019 | Unreal Engine

In this presentation by The Coalition, Studio Technical Art Director Colin Penty outlines how they utilized tools like Houdini, Maya and a number of UE4's latest rendering features such as…

22 Comments
November 21, 2019
Read more about the article Unreal Engine Open World Preview and Landscape Tools | Unreal Dev Days 2019 | Unreal Engine
Unreal Engine

Unreal Engine Open World Preview and Landscape Tools | Unreal Dev Days 2019 | Unreal Engine

In this presentation by Epic Principal Technical Artist Ryan Brucks, you'll get an overview of the current state of Open World Development in UE4–from the progress we have made thus…

43 Comments
November 21, 2019
Read more about the article Profiling and Optimization in UE4 | Unreal Indie Dev Days 2019 | Unreal Engine
Unreal Engine

Profiling and Optimization in UE4 | Unreal Indie Dev Days 2019 | Unreal Engine

This in-depth presentation from Unreal Indie Dev Days 2019 outlines CPU and GPU-related overheads, identifying bottlenecks, and how to plan optimization strategies and pipelines early and as a team. Learn…

33 Comments
November 11, 2019
Read more about the article Color Correction | Tips & Tricks | Unreal Engine
Unreal Engine

Color Correction | Tips & Tricks | Unreal Engine

Unreal’s color grading tools allow you to do both color correction and special effects quite easily once you understand how the tools work. In this Tips & Tricks episode, we'll…

23 Comments
November 1, 2019
Read more about the article Designing a film set in VR on John Wick: Chapter 3 – Parabellum | Project Spotlight | Unreal Engine
Unreal Engine

Designing a film set in VR on John Wick: Chapter 3 – Parabellum | Project Spotlight | Unreal Engine

On "John Wick: Chapter 3 – Parabellum," everyone from the director to the stunt team was able to experience the huge glass film set that was the location for a…

23 Comments
October 27, 2019
Read more about the article Octopath Traveler | Project Spotlight | Unreal Engine
Unreal Engine

Octopath Traveler | Project Spotlight | Unreal Engine

We visited Square Enix and Acquire in Japan to learn more about the concept for Octopath Traveler and how Unreal Engine helped their small team achieve its ambitious goals. For…

14 Comments
October 25, 2019
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