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Read more about the article HKS: interactive ray-traced stadium design  | Project Spotlight | Unreal Engine
Unreal Engine

HKS: interactive ray-traced stadium design | Project Spotlight | Unreal Engine

Sports stadiums are huge and complex. But in just a few hours, global architecture firm HKS can deliver detailed, ray-traced interactive presentations—, complete with tens of thousands of fans—, using…

17 Comments
June 18, 2019
Read more about the article The Pathless | Project Spotlight | Unreal Engine
Unreal Engine

The Pathless | Project Spotlight | Unreal Engine

We spoke to indie developer Giant Squid about its desire to create meaningful connections with players in The Pathless - their gameplay-focused follow up to ABZÛ. Learn more: http://www.thepathless.com/ https://giantsquidstudios.com/…

28 Comments
May 30, 2019
Read more about the article Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Digital Material with the Substance Tools | Unreal Fest Europe 2019 | Unreal Engine

This session by Substance's Damien Climent and Luc Chamerlat highlights the use and advantages of the Substance ecosystem (including Substance Alchemist) to produce beautiful scenes and renders in Unreal Engine.…

6 Comments
May 20, 2019
Read more about the article Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine

Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…

12 Comments
May 20, 2019
Read more about the article Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine

This talk by Epic Games' Senior Technical Animator Jeremiah Grant covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions…

14 Comments
May 20, 2019
Read more about the article Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine

The Unreal Engine renderer has been refactored in the 4.22 release to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering. In this talk from Unreal…

3 Comments
May 20, 2019
Read more about the article New Animation Features in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

New Animation Features in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

Epic Games' Animation Programmer Jurre de Baare recaps all of the animation features built for Unreal Engine over the past year, including those created for Fortnite that have made their…

18 Comments
May 20, 2019
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