Abyssal & Oceaneering: Subsea Navigation | Project Spotlight | Unreal Engine
Abyssal OS explores the depths of Unreal Engine and AR to bring safety and visibility to the oil field industry. source
Abyssal OS explores the depths of Unreal Engine and AR to bring safety and visibility to the oil field industry. source
Jerome Platteaux, Art Director of Robo Recall, discusses the process of evolving the ten-minute demo that was "Bullet Train" into a full game. He talks about what choices were made…
On this week's livestream, Alan Willard demonstrates the creation of complex in-game effects using Blueprints, particle systems, and shaders. He shows how these three systems can be interwoven to create…
When British astronaut Major Tim Peake started chatting with a BBC VR expert a truly out-of-this-world VR experience was born. BBC Home: A VR Spacewalk takes users up into low…
The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Rendering and how…
In this livestream, Epic's Wes Bunn walks us through some of the changes that are coming to the Media Framework tools in the 4.18 release, which you can start to…
When developing any type of project in UE4, trying to maintain a target framerate of 30, 60 or even 90 FPS without sacrificing the quality of the visuals can be…