Wingnut AR Unreal Engine Demo on iOS | WWDC 2017
Apple announces AR for iOS at WWDC 2017, with Peter Jackson’s Wingut AR revealing their demo that brings ARKit support to Unreal Engine developers now. Wingnut’s Alasdair Coull and Dan…
Apple announces AR for iOS at WWDC 2017, with Peter Jackson’s Wingut AR revealing their demo that brings ARKit support to Unreal Engine developers now. Wingnut’s Alasdair Coull and Dan…
Announce Posts: https://forums.unrealengine.com/showthread.php?145762 Image Based (FFT) Convolution for Bloom is a brand new rendering feature in 4.16. With this new post-process upgrade, you can create physically-realistic star-burst effects for your…
Wes Bunn walks through how to set up and use Animation Pose Snapshot to create more natural looking ragdoll-to-standing animations. Ragdolls are fun, but snapping back to an animation can…
Announce Post: https://forums.unrealengine.com/showthread.php?144654 World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is…
Announce Post: https://forums.unrealengine.com/showthread.php?144358 Ed Burgess joins us to talk about how to get started with morph targets using a character's head. Ed explores how to bring a face to life…
https://forums.unrealengine.com/showthread.php?143716 Ryan Brucks returns to the livestream and this time he's got brand new content to show off. Ryan built a plugin through which he can paint velocity and model…
Announce Post: https://forums.unrealengine.com/showthread.php?140547 Rendering guru Tim Hobson is back with more advice, tips and tricks for dynamic lighting. In a continuation of his previous lighting stream, Tim will be going…