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Read more about the article Baking Materials to Textures | Live Training | Unreal Engine
Unreal Engine

Baking Materials to Textures | Live Training | Unreal Engine

Announce post: https://forums.unrealengine.com/showthread.php?147444 In this training stream Sam Deiter discusses how create 2D Textures of complex Materials via a number of different ways inside UE4. We will be using Blueprints…

30 Comments
June 20, 2017
Read more about the article Apple VR Tech and ILM's Demo from WWDC | News | Unreal Engine
Unreal Engine

Apple VR Tech and ILM's Demo from WWDC | News | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?147030 At WWDC, Apple surprised the whole industry by revealing a visionary and wide-reaching set of AR and VR technologies, demonstrated live with film-quality content created by industry…

3 Comments
June 13, 2017
Read more about the article Wingnut AR Unreal Engine Demo on iOS | WWDC 2017
Unreal Engine

Wingnut AR Unreal Engine Demo on iOS | WWDC 2017

Apple announces AR for iOS at WWDC 2017, with Peter Jackson’s Wingut AR revealing their demo that brings ARKit support to Unreal Engine developers now. Wingnut’s Alasdair Coull and Dan…

48 Comments
June 5, 2017
Read more about the article Unreal Engine – Image-Based (FFT) Convolution for Bloom
Unreal Engine

Unreal Engine – Image-Based (FFT) Convolution for Bloom

Announce Posts: https://forums.unrealengine.com/showthread.php?145762 Image Based (FFT) Convolution for Bloom is a brand new rendering feature in 4.16. With this new post-process upgrade, you can create physically-realistic star-burst effects for your…

15 Comments
May 31, 2017
Read more about the article Animation Pose Snapshot | Live Training | Unreal Engine
Unreal Engine

Animation Pose Snapshot | Live Training | Unreal Engine

Wes Bunn walks through how to set up and use Animation Pose Snapshot to create more natural looking ragdoll-to-standing animations. Ragdolls are fun, but snapping back to an animation can…

47 Comments
May 26, 2017
Read more about the article Planet Alpha by Planet Alpha | Rezzed 2017 Developer Interview | Unreal Engine
Unreal Engine

Planet Alpha by Planet Alpha | Rezzed 2017 Developer Interview | Unreal Engine

Join Jess and Adrian as they talk about the updates to Planet Alpha, an adventure set in a living alien world where you have the ability to manipulate the daytime.…

3 Comments
May 26, 2017
Read more about the article Getting Started with World Composition | Live Training | Unreal Engine
Unreal Engine

Getting Started with World Composition | Live Training | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?144654 World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is…

35 Comments
May 17, 2017
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