UE4 for Game Jams | Live Training | Unreal Engine
Learn how to harness UE4’s capabilities to jump-start your UE4 game jam games! Tom Shannon, Technical Artist at Epic Games will be discussing developing games with Unreal Engine 4 in…
Learn how to harness UE4’s capabilities to jump-start your UE4 game jam games! Tom Shannon, Technical Artist at Epic Games will be discussing developing games with Unreal Engine 4 in…
This practical discussion led by Senior Dev Rel Tech Artist Zak Parrish presents an overview of common issues that arise during a studio’s first six months on a UE4 project,…
The Epic MegaJam results are in! With the theme, Reality is Often Inaccurate, Amanda and Tim will sit down and discuss some of their favorite games and of course announce…
Build: Munich '18, held on November 28 in the dual rock-concert arenas Kesselhaus and Kohlebunker, brought together more than 350 forward thinkers from the automotive industry including representatives from every…
In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap…
Porsche, NVIDIA and Epic Games revealed “The Speed of Light,” created with Unreal Engine 4 using real-time ray tracing and NVIDIA RTX technology, at SIGGRAPH 2018. In this video, you’ll…
Following on the heels of their groundbreaking tornado video, The Weather Channel continues to revolutionize weather presentation with videos on storm surge and wildfire. Find out how TWC uses Unreal…