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Read more about the article Design, Production, Ballistics for Insurgency: Sandstorm | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine

Design, Production, Ballistics for Insurgency: Sandstorm | Unreal Fest Europe 2019 | Unreal Engine

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24 Comments
May 20, 2019
Read more about the article New Animation Features in Unreal Engine | GDC 2019 | Unreal Engine
Unreal Engine

New Animation Features in Unreal Engine | GDC 2019 | Unreal Engine

In this talk from GDC 2019, Epic’s James Golding, Laurent Delayen providet a roundup of all the latest animation features built for Unreal Engine over the past year, including those…

15 Comments
April 17, 2019
Read more about the article Chaos High-Performance Physics and Destruction System Full-length Demo | GDC 2019 | Unreal Engine
Unreal Engine

Chaos High-Performance Physics and Destruction System Full-length Demo | GDC 2019 | Unreal Engine

Revealed onstage at GDC 2019 during “State of Unreal,” Chaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. This is the…

33 Comments
March 28, 2019
Read more about the article Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine
Unreal Engine

Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine

In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency…

19 Comments
March 26, 2019
Read more about the article Unreal Engine’s Audio Rendering: Retrospectives and Case Study Analysis | GDC 2019 | Unreal Engine
Unreal Engine

Unreal Engine’s Audio Rendering: Retrospectives and Case Study Analysis | GDC 2019 | Unreal Engine

During GDC 2019, Epic’s Aaron McLeran walks through the Unreal Engine team’s development process for the new audio renderer, which includes balancing live Fortnite support and feature development, and maintaining…

13 Comments
March 26, 2019
Read more about the article Order from Chaos – Destruction in UE4 | GDC 2019 | Unreal Engine
Unreal Engine

Order from Chaos – Destruction in UE4 | GDC 2019 | Unreal Engine

Whether making a high-end AAA game or a small-team indie title, physics simulation and destruction can play a huge part in bringing your games to life. In this Unreal Engine…

39 Comments
March 26, 2019
Read more about the article Building Effects with Niagara and Blueprint | GDC 2019 | Unreal Engine
Unreal Engine

Building Effects with Niagara and Blueprint | GDC 2019 | Unreal Engine

Niagara is Unreal Engine’s powerful new VFX tool for authoring sophisticated real-time particle effects. In this Unreal Engine Learning Theater session by Epic’s Chris Murphy during GDC 2019, you will…

23 Comments
March 26, 2019
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