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Read more about the article Dive into Source Control in Unreal Engine | Webinar
Unreal Engine

Dive into Source Control in Unreal Engine | Webinar

In this presentation, you'll dive into source control options in the Unreal Editor that reduce risk and improve collaboration between developers on Unreal Engine projects. Learn the fundamentals of source…

50 Comments
May 15, 2020
Read more about the article Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Unreal Engine

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and…

42 Comments
May 13, 2020
Read more about the article Unreal Engine 5 Feature Highlights | Next-Gen Real-Time Demo Running on PlayStation 5
Unreal Engine

Unreal Engine 5 Feature Highlights | Next-Gen Real-Time Demo Running on PlayStation 5

Unreal Engine 5 includes unprecedented developments in real-time computer graphics. With the new Nanite virtualized micropolygon technology, artists can create visuals without concern for polycounts. And with Lumen, they can…

35 Comments
May 13, 2020
Read more about the article Exploring the depths of the new Sky & Atmosphere system | Unreal Engine
Unreal Engine

Exploring the depths of the new Sky & Atmosphere system | Unreal Engine

This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Starting off with the basics, viewers learn how to render a beautiful and fully…

46 Comments
May 7, 2020
Read more about the article Quixel and Sky Atmosphere System Overview | Unreal Engine
Unreal Engine

Quixel and Sky Atmosphere System Overview | Unreal Engine

Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games' Senior Rendering Programmer Sebastien Hillaire…

50 Comments
May 7, 2020
Read more about the article LiDAR point cloud support | Feature Highlight | Unreal Engine
Unreal Engine

LiDAR point cloud support | Feature Highlight | Unreal Engine

In Unreal Engine 4.25 we’ve added support for importing, visualizing, editing, and interacting with point clouds acquired from laser scanning devices. This enables design vis specialists, manufacturers, set designers, and…

30 Comments
May 5, 2020
Read more about the article Rendering improvements in 4.25 | Feature Highlight | Unreal Engine
Unreal Engine

Rendering improvements in 4.25 | Feature Highlight | Unreal Engine

Rendering in Unreal Engine 4.25 continues to push the boundaries of photorealism in real-time environments. We’ve added a new physically based Thin Transparency shading model and improved the Clear Coat…

22 Comments
May 5, 2020
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