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Read more about the article Generating Convex Meshes For Shark Ragdolls Using Weight Paint With Blender’s Geometry Nodes
80 Level

Generating Convex Meshes For Shark Ragdolls Using Weight Paint With Blender’s Geometry Nodes

Looking quite useful for creating more precise ragdoll simulations, this setup utilizes existing bone weights to split the object to separate convex collision shapes. Shahzod Boyhonov, the creator of this…

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January 29, 2025
Read more about the article Custom Unity Renderer Swapping Tree Meshes With Interactive GameObjects
80 Level

Custom Unity Renderer Swapping Tree Meshes With Interactive GameObjects

While this concept isn't exactly new, the game's style and the way the approach is presented certainly look charming. A Reddit user known as Creo shared a demo of their…

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November 22, 2024