Poly Hammer’s Meta-Human DNA For Blender Is Out Now
Last year, we shared Poly Hammer's Meta-Human DNA, an add-on that allows you to seamlessly customize Unreal Engine's MetaHumans in Blender. The tool is now officially released, though it's still…
Last year, we shared Poly Hammer's Meta-Human DNA, an add-on that allows you to seamlessly customize Unreal Engine's MetaHumans in Blender. The tool is now officially released, though it's still…
Developed by UE5 Filmmaker Anthony Koithra, this MetaHuman Animation Tool is an editor utility widget designed to make animating with MetaHuman face and body in-engine much easier and more enjoyable.…
Watch this recorded session from Unreal Fest Seattle 2024 in which emptyvessel inc. covers how they leveraged MetaHuman and Unreal Engine to create a pipeline for authoring high-quality characters and…
Michael Tiedtke showcased a new affordable plug-in created by Xlip Dev for Unreal Engine 5, compatible with versions 5.4 and 5.5 as well, that lets you capture face animations using…
Unreal Engine 5.5 brings significant advances in animation authoring and mobile game dev, while we’ve continued to invest in areas like rendering, ICVFX, and developer iteration. Plus, say hello to…
Watch this recorded session from Unreal Fest Seattle 2024 in which Archvizion showcases how their rich Photorealistic Content (RPC) assets can assist in visualizing data in Unreal Engine and other…
Watch this recorded session from Unreal Fest Seattle 2024 in which BasedAF explores how to leverage Unreal Engine's real-time powers to bring the relatability and immediacy of TV shows into…