GDS Prague 2024 Is Approaching
"I am thrilled to announce more big names for the upcoming conference. Among the international guests are Mike Morasky, Jon Shafer, as well as previously announced Glen Schofield and Kate…
"I am thrilled to announce more big names for the upcoming conference. Among the international guests are Mike Morasky, Jon Shafer, as well as previously announced Glen Schofield and Kate…
Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…
In this fun, light-hearted session, the Unreal Engine European evangelism team explores dozens of interesting, useful and sometimes strange UE4 editor and content creation tips designed to speed up production…
A small team with huge asset demands require a smooth, streamlined import and conditioning pipeline. In this presentation from Unreal Fest Europe 2019, Principal Technical Artist Marcus White discusses how…
This engineer-oriented talk about assets loading management for good performance and smooth transitions by Epic Games' Support Engineer Axel Riffard goes over different methods to craft beautiful and highly optimized…
Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic…
Epic Games' Animation Programmer Jurre de Baare recaps all of the animation features built for Unreal Engine over the past year, including those created for Fortnite that have made their…