GDS Prague 2024 Is Approaching
"I am thrilled to announce more big names for the upcoming conference. Among the international guests are Mike Morasky, Jon Shafer, as well as previously announced Glen Schofield and Kate…
"I am thrilled to announce more big names for the upcoming conference. Among the international guests are Mike Morasky, Jon Shafer, as well as previously announced Glen Schofield and Kate…
Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing…
Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic…
Epic Games' Animation Programmer Jurre de Baare recaps all of the animation features built for Unreal Engine over the past year, including those created for Fortnite that have made their…
This talk by Epic Games' Senior Technical Animator Jeremiah Grant covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions…
This Unreal Fest Europe 2019 presentation by AMD's Eric Larsen covers the integration of an FEM-based physics system into an Unreal Engine plugin. It introduces the FEM physics method, then…
Join Epic Games' Technical Sound Designer Dan Reynolds for a live demonstration showcasing the power of Data Assets for Sound Designers as he builds a preset and parameter modulation system…