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Read more about the article Unreal Engine SIGGRAPH User Group | Unreal Engine
Unreal Engine

Unreal Engine SIGGRAPH User Group | Unreal Engine

The first-ever Unreal Engine SIGGRAPH User Group held at LA's Orpheum Theater on July 31, 2017 was a jam-packed, 100-minute showcase, featuring 20 presenters across multiple industries. In addition to…

31 Comments
August 11, 2017
Read more about the article True Photorealism in Real-Time | GDC 2017 | Unreal Engine
Unreal Engine

True Photorealism in Real-Time | GDC 2017 | Unreal Engine

Have you ever wondered how to achieve true photorealism in real-time? This talk by Min Oh, Technical Artist - Associate at Epic Games, delves into the world of high quality…

28 Comments
March 15, 2017
Read more about the article Hellblade: Senua's Sacrifice 360 Video | Project Spotlight | Unreal Engine
Unreal Engine

Hellblade: Senua's Sacrifice 360 Video | Project Spotlight | Unreal Engine

This is Ninja Theory's incredible Hellblade: Senua's Sacrifice in full 360-degree view, powered by Unreal Engine 4. Watch it in VR if you can! Visit http://www.hellblade.com. Download Unreal: http://unrealengine.com. source

45 Comments
May 10, 2016
Read more about the article Protostar Demo: UE4 & Vulkan API | Unreal Engine
Unreal Engine

Protostar Demo: UE4 & Vulkan API | Unreal Engine

ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality…

45 Comments
February 21, 2016
Read more about the article Paragon Feature Examples: Foliage & Parallax Occlusion Mapping | Feature Highlight | Unreal Engine
Unreal Engine

Paragon Feature Examples: Foliage & Parallax Occlusion Mapping | Feature Highlight | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?96257 To ring in the new year, Ryan Brucks came on the stream to explore more of the art of Paragon. He joined us to show off how…

38 Comments
January 8, 2016
Read more about the article Infiltrator Breakdown: Visual Effects | 02 | Feature Highlight | Unreal Engine
Unreal Engine

Infiltrator Breakdown: Visual Effects | 02 | Feature Highlight | Unreal Engine

Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4…

50 Comments
December 4, 2013
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