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Read more about the article DOPENESS: Decals Occlusion Pointiness Edges ‘N’ Seams System In Unity
80 Level

DOPENESS: Decals Occlusion Pointiness Edges ‘N’ Seams System In Unity

Known as the creator of Intrusion 2, a fast-paced action game inspired by classic side scrollers and featuring a memorable red-scarfed protagonist, Alexey Abramenko has recently shared a sneak peek…

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December 14, 2024
Read more about the article Fluid Flux 3.0 Arrives With a Glass System, Underwater Lighting, Decals, Rain & More
80 Level

Fluid Flux 3.0 Arrives With a Glass System, Underwater Lighting, Decals, Rain & More

Following months of development and heaps of mesmerizing showcases, the brand-new version of Fluid Flux, a 2D shallow water simulation system for Unreal Engine 5 developed by Krystian Komisarek, has…

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November 25, 2024
Read more about the article Check Out This Traffic Simulation System Built With Houdini
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Check Out This Traffic Simulation System Built With Houdini

Years ago, Senior Crowd TD Jan Bohacek developed a similar traffic simulation system in Massive, which he enjoyed greatly. With this experience in mind, he set out to build something…

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November 23, 2024
Read more about the article Check Out Pixar’s System For Generating Cobwebs In Toy Story 4
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Check Out Pixar’s System For Generating Cobwebs In Toy Story 4

VFX artist Rassoul Edj, who often shares behind-the-scenes insights on major film productions, including his work on Transformers: Rise of the Beasts, revealed some details about the creation of the…

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November 15, 2024
Read more about the article System That Reconstructs 3D Scenes through Active Gaussian Splatting
80 Level

System That Reconstructs 3D Scenes through Active Gaussian Splatting

Meet ActiveSplat, "an autonomous high-fidelity reconstruction system leveraging Gaussian Splatting." Simply put, it walks around the building/apartment/office and produces a realistic 3D representation of the space.3D Gaussian SplattingĀ is a rendering…

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October 31, 2024
Read more about the article Unity-Based Interactive Fluid System For VR
80 Level

Unity-Based Interactive Fluid System For VR

This weirdly appetizing fluid system was created by Technical Artist Daniel Skaale, who specializes in Unity VR/AR and works with compute shaders.Unfortunately, the artist didn't share much information regarding the…

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September 1, 2024
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