Free Houdini Tool: Skin Slide Deformer
Over the past few months, Creature TD/CFX Mengya Zhang has been exploring Houdini's muscle workflow in her spare time. Her goal is to develop a clean, as procedural as possible…
Over the past few months, Creature TD/CFX Mengya Zhang has been exploring Houdini's muscle workflow in her spare time. Her goal is to develop a clean, as procedural as possible…
Argentum StudioUnreal Engine 5 doesn't offer detailed native groom settings, but Epic Games has made a variety of console variables available for advanced tweaking. Argentum Studio has leveraged this by…
The world of AR is rapidly expanding, and Snap Spectacles doesn't intend to lag behind more popular competitors. Among the latest innovations for the AR glasses is Matthew Hallberg's Camera…
Developed by UE5 Filmmaker Anthony Koithra, this MetaHuman Animation Tool is an editor utility widget designed to make animating with MetaHuman face and body in-engine much easier and more enjoyable.…
Back in November, Martin Chang, whose amazing animations we've featured several times, shared he's working on a custom Maya shader with dynamic shadows and lighting, demonstrating it on several characters from Byte…
GACCHI, a renowned 3D Artist and Rigger whose Sousou no Frieren-themed creations we've previously featured, has demonstrated the difference made by using Maya Intersection Marker plug-in for Autodesk Maya. This…
If you're looking for a simple way to reduce the data size of high-poly 3D models, such as 3D scans that often come with large file sizes, give HoloLab's Moderate…