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Read more about the article Developing Beyond: Presented by Epic Games and Wellcome | News | Unreal Engine
Unreal Engine

Developing Beyond: Presented by Epic Games and Wellcome | News | Unreal Engine

Find out more about Developing Beyond - a $500,000 development challenge presented by Epic Games and Wellcome that invites European Unreal Engine developers to participate in a year-long competition featuring…

13 Comments
January 26, 2017
Read more about the article Blueprint Line & Shape Traces | Live Training | Unreal Engine
Unreal Engine

Blueprint Line & Shape Traces | Live Training | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?131642 Ian and Alexander cover a number of ways available in Unreal Engine 4 to trace/ray cast. Tracing is an integral part of gaining information about the level,…

16 Comments
December 29, 2016
Read more about the article Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine
Unreal Engine

Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?127674 In this session, Sr. Technical Writer Wes Bunn takes a look at a few different local multiplayer setups (split screen vs. shared screen) and how you can…

50 Comments
November 9, 2016
Read more about the article Physical Animations | Live Training | Unreal Engine
Unreal Engine

Physical Animations | Live Training | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?121376 The "Physical Animation Component" is a new feature in UE4 with a lot of applications. In this stream, Ian Shadden will walk through setting up a third…

36 Comments
September 6, 2016
Read more about the article Particle Effect Collision | Live Training | Unreal Engine
Unreal Engine

Particle Effect Collision | Live Training | Unreal Engine

Announce Post: https://forums.unrealengine.com/showthread.php?121092 Sr. Dev Relations Tech Artist Alan Willard is back in action with more VFX training. This time he's tackling how to create and use particle collisions and…

21 Comments
August 29, 2016
Read more about the article Field Trip to Mars: Framestore's Shared VR Experience | Project Highlight | Unreal Engine
Unreal Engine

Field Trip to Mars: Framestore's Shared VR Experience | Project Highlight | Unreal Engine

BAFTA, Oscar, and Cannes Lions-winning VFX house Framestore recently took a group of school children on a Field Trip to Mars, courtesy of a one-of-a-kind US school bus, Unreal Engine…

24 Comments
August 15, 2016
Read more about the article Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine
Unreal Engine

Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine

Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final…

48 Comments
July 27, 2016
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