Slay Workflow 6: Sequencer | Unreal Engine
In the final video in the six-part Slay Workflow series, we look at how Unreal Engine Sequencer was used to create shots within the final output. We also explore the…
In the final video in the six-part Slay Workflow series, we look at how Unreal Engine Sequencer was used to create shots within the final output. We also explore the…
In the second video in the six-part Slay Workflow series, we develop the project’s look with textures and materials in Unreal Engine. We establish Texel density, explore using Quixel Mixer…
While developers SNK experimented with Unreal Engine for The King of Fighters XIV and used the engine to create Samurai Shodown, this is the first KoF built with Unreal Engine.…
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The original The Oregon Trail is a pivotal classic. For numerous generations, it has been a fixture in schools, serving as an iconic educational game. The franchise’s long-running roots carry…
In this webinar, we introduce you to HMI design with Unreal Engine. You’ll discover how Unreal Engine can be used to design best-in-class HMI and how Epic hopes to inspire…
On ambitious productions like 'The Mandalorian', The Third Floor has developed a host of technologies and techniques to block and preview shots and characters; explore ideas; and synchronize virtual assets,…