Building HMI Systems in Unreal Engine | Webinar
Explore design-driven development—the ethos behind Epic Games’ approach to Human Machine Interface (HMI). You’ll learn: - How Unreal Engine features were used to create our recent HMI demo - Why…
Explore design-driven development—the ethos behind Epic Games’ approach to Human Machine Interface (HMI). You’ll learn: - How Unreal Engine features were used to create our recent HMI demo - Why…
The Landmass plugin is a new, Blueprint-driven way to procedurally and non-destructively edit a landscape in Unreal Engine. This feature, along with the recently introduced Landscape Layers, makes editing game…
For this stream, we welcome multi-award winning artist and VR pioneer Jonathan Winbush to dig into creating Unreal Engine motion graphics with Cinema 4D. Winbush shared valuable insights as a…
Australian Andrew Svanberg Hamilton is currently working as an art director at Embark Studios in Stockholm, Sweden. In this video, he tells us about the inspiration behind his stunning real-time…
When the Special Projects team at Weta Digital wanted to see how far they could push Unreal Engine’s new real-time hair and fur system, they created a stunning short film…
As real-time technology becomes an increasingly important part of the filmmaking process from previs to final pixels, Weta Digital is exploring just how far it can push movie-quality hair, fur,…
Project Anywhere is a proof of concept created for vIITSEC 2020, hosted on Microsoft Azure and powered by NVIDIA GPUs. This video shows how running a cloud-based, high-precision WGS84 environment…